Testing out the NEW Adobe Lightroom Slider: TEXTURE!lightroom
Today Adobe announced the first new control added to the “editing stack” since Dehaze: Texture. It’s been a while since we’ve seen a feature update like this, four years to be exact! So what is it, and how does it work?
To understand what Texture does, we have to first talk about Spatial Frequencies. Just like you can break an image into color channels (red, greens and blues for example), an image can also be broken into different “frequencies.” There are high frequency details, like you would see in a photo of sand, low frequency details like you would find in a photo of a blue sky, and everything in between.
Texture is designed to target that middle zone like with hair, tree bark and skin, to both smooth or enhance details. Adobe says the tech will allow pore details to be omitted, and blurry or out of focus areas are also unaffected. In the ideal use case, this tool will allow you to smooth skin without reducing pore detail or fine wrinkles, while avoiding the plastic, blurred skin look you can get with most other types of skin smoothing.
It’s the easiest to understand when you see it in action, so we urge you to watch the video below where we use the new tool in a few different images and ways so you can see what you can expect out of the tool in your own work.